Temperance is a captivating game about finding the perfect equilibrium and maintaining the mixture in the "perfect" stage, along with crafting things for "clients" and obtaining materials to mix in potions. The game is based on the Brazilian Solarpunk subgenre Amazofuturism. As a member of the team, my key role was to bring the game world to life through visual art.
I created the art direction of the game to capture the vibrant and colorful spirit of Amazofuturism works, along with concept art and assets for the game's characters, ingredients and potions. I also worked on implement visual effects and create animations that add to the player's immersive experience.
This game is part of the Cartomancy Anthology: https://store.steampowered.com/app/1869870/Cartomancy_Anthology/.